In recent years, adolescents have
been increasingly using video games and are playing them for longer periods of
their day. Many adults are very cautious about allowing their children to play
a large amount of video games because they feel that it is going to lead them
to be distracted and violent. However, there is also the ideology that video
games have no educational value. In a 21st century educational
system, it should be our charge as teachers to integrate technology in ways
that not only motivate students, but also are meaningful and reflective of the
lives that they live. I believe that we can integrate certain video games into
the curriculum and have students learn the skills that they need to learn.
Minecraft is a very popular game
that is currently popular amongst educational scholars for its use in
education. Some educators across the nation began integrating Minecraft into
their curriculum in meaningful ways. I have saw on Reddit a while ago that an
elementary teacher started using Minecraft in her elementary school classroom
and saw some success in integrating the game. Minecraft is a sandbox game with
no clear objective; thus, users can manipulate this particular piece of video
gaming technology in order to do whatever they please. They explore an infinite
world and use cubic blocks to build anything that they could ever imagine. In
addition, there is a multiplayer function, which can also turn this game into a
collaborative one, for better or for worse.
Since
Minecraft is a game with no clear objective, the users create the objectives
and goals that they want to fulfill. In the pedagogical realm, I feel that
educators can use Minecraft’s freeform style in order to create tasks for their
students. For instance, an English educator would most likely have to teach
their students how to write their own stories according to the elements of
plot, setting, and characterization. Typically, educators have their students
do this by writing a paper. However, in the 21st century, I feel
that we could use Minecraft to make this a much more interesting assignment. I
was thinking that I could have students write out their story, and then construct
the setting(s) through using Minecraft. Then, using a voice-recording program,
students can add their voice to their character as they act in the environment
they created. Through this way, students have complete creative control over
the scenes that they create; thus, they would be using a form of critical
literacy to convey a certain image to the reader. They would use a recording
program on their computer in order to record this for the teacher and fellow
students.
One article on Edutopia by Andrew Miller even mentions that teachers could import important buildings that are real life replicas of buildings. If a teacher
imported a replica of the Globe Theatre, it could help provide a very strong visualization
for the students that they would possibly never get otherwise. A teacher could
create a custom Minecraft server for the purposes of his or her class and have
it uploaded before they give a historical context lecture about Shakespeare’s
time. I personally remember learning about The Globe Theatre in the first
lecture of my Shakespeare:
Comedies-Histories class at Montclair State University, but my teacher did
it in a way where he just explained it with his words and a basic chalk
drawing. However, using Minecraft could just provide a stronger visualization of
the place that could help students understand it better in a more hands-on way.
In addition, I think it would be awesome to integrate interpretations of
settings from famous books. I was thinking I could employ two different
creators’ interpretations of a famous literary setting and have the students
compare and contrast them. In addition, I can ask how each interpretation of
the setting could shape their view of the literature. This would be interesting
because when people watch different films about the same literature, it could
shape how we visualize the literature. The same concept can apply here.
As
I said, the students would have to use their critical visual literacies in
order to convey exactly what they want with the setting. It is interesting that
the students would be using technology as a medium to get to this kind of
application of skills using the basic elements of plot and setting. Through
this kind of lesson, technology facilitates deeper understanding of the subject
matter. In addition, the second lesson idea helps students to visualize
literature, which could possibly lessen the cognitive load for those who may
have reading disabilities. In my Language
and Literacy class at Montclair State University, I decided to tutor
somebody I know who has a reading comprehension disability. Maybe if he had
like a visualization of a setting through Minecraft and could explore it, there
is a possibility that he may have the ability to have the ability to understand
the text better. In addition, having the comparison and contrast activities is
a part of a higher-order thinking process that educators definitely find
appropriate. Minecraft can be a great venue to promote higher order thinking in
our students that is accessible to them and has a relevance to the 21st
century.
Using
video games can be a powerful motivator for students. We typically try to
isolate video games from the classroom because we hold the perspective that
video games could not be used to reinforce the learning in the classroom.
Through lessons like these, students can learn the skills that they need to
learn according to curriculum standards through a way that is entertaining. However,
at the same time, bringing in video games into the curriculum could potentially
have troublesome effects. We have to be cautious that video games can be a
distracting force. Teachers need to model appropriate technological use so that
they can get the maximum payout from using video games like Minecraft in their
classroom. However, there can be endless possibilities for integrating
Minecraft into the classroom because not only can it help students visualize
concepts they are learning in the English classroom, but it could facilitate
higher-order thinking skills. This kind of freedom can be quite overwhelming to some students, so the teacher would really need to be careful to be very specific to students with the learning objectives. Teachers need to guide the students so the proper learning can take place. I think that people really need to rethink their
assumptions about video games because they are going to possibly be a very
powerful force in the pedagogical realm soon enough.
I think using Minecraft is an AWESOME idea!! I would never think of using it in an English classroom, but I think that's a great way to get students engaged and interested in not only in your classroom, but in literature in general. It gets students to think on a new level, and hopefully that will give them a better appreciation of the craft.
ReplyDeleteThis was very well written and shows that English is defiantly your major. I'm not an aspring teacher or any occupation regarding education, but the format caught my interest and was compelling the whole way through. When you get someone to read about a subject they have no prior knowledge or interest in, I would call it a success.
ReplyDeleteHey Nick,
ReplyDeleteI can honestly say that the idea of using Minecraft never would have occurred to me. Like you said, using video games is certainly a good motivator for students and as long as you can honestly keep the content educational, then I think it's a wonderful and very creative idea.
Great job,
-Peter